^
vs. Flowing Pandaren Spirit

100

63

Strategy 3 of 25
Browse all alternatives

Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [enemy(#3).active & !self(#2).played]
change(#1) [self(#2).active]
use(Ravage:802) [enemy(#2).active & enemy.hp<618]
use(Alpha Strike:504) [enemy(#3).hp<385 & self.speed.fast]
use(Dodge:312) [self.aura(Whirlpool:512).duration=1]
use(Alpha Strike:504)
Flowing Pandaren Spirit 68462
Special or not:0Special or not:121214168143114160

Skills: 2 1 2
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 289 260


2 ZL 15 0

Any Level 15+ Pet

1 ZR0 1 0

Any Pet

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 15+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:35
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 15+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 35 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
15+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2018-06-02 14:33:39
The strategy was last updated on this date.
2018-06-02 14:33:39
The strategy was created on this date.
159,540
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dread Wastes 61.18 87.52 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Tiptoe comes in.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 5+6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 1
Swap to your Level Pet.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 2
Swap back to your Teroclaw Hatchling

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley
Turns 5+
Alpha Strike until the fight is won.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Dodge
Ravage
Any Level 15+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Marley comes in
Tiptoe comes in
Pandaren Water Spirit comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Alpha Strike
Dodge
Ravage
Pandaren Water Spirit
Tiptoe
Marley

My first idea was to cook him so he would be as easy as his airy colleague. Didn't work out that well...




Kallasha wrote on 2021-01-25 08:57:09

You can accaully level up two pets here. Instead of Swap back to your Teroclaw Hatchling in Turn 2 (Pandaren Water Spirit comes in rounds), bring in your other level pet (that one also a level 15+ pet). After that you bring in Teroclaw Hatchling and right away Dogde. Then Alpha strike the bastard until he is dead.

Proconsul

wrote on 2024-03-18 17:56:13

Great suggestion. Thanks!

Epytropos

wrote on 2019-08-28 20:49:59

This goes a lot faster with Spawn of Gnathus in slot 3 to fight the last pet. Replace Dodge with Dive and Alpha Strike with Swallow You Whole.

if [ enemy(#1).active ]
ability(Dodge) [ enemy.round=3 ]
ability(Alpha Strike)
endif
if [ enemy(#2).active ]
ability(Ravage) [ enemy.round=5 ]
ability(Alpha Strike)
endif
if [ enemy(#3).active ]
change(#2) [ !self(#2).played ]
change(#3) [ self(#2).played ]
change(#1) [ self(3).dead ]
ability(Dive:564) [enemy.round=4]
ability(Thunderbolt:779)
ability(Swallow You Whole:276)
ability(Alpha Strike)
endif (edited)

DebL#2585

wrote on 2021-01-11 20:43:48

Brilliant. Thanks, worked much better :)

Nellaette#2847

wrote on 2022-07-09 21:11:07

Upvote for this one. The main strategy on this page just did not seem to work for me, I failed so many times BUT it's a great base team to then build upon which Epytropos has done with their suggestion and TD Script.

I won first try with this modification. To clarify, add Spawn of G'nathus in the 3rd slot with abilities (1,1,x) - 3rd ability doesn't matter as you will most definitely not need it!

Thanks all for your hard work as always!

G1zStar#1932

wrote on 2023-11-12 06:05:13

If anyone uses Epytropos script and wonder why it breaks

change(#1) [ self(3).dead ]
is missing a #
should be self(#3)

Tokies#11482

wrote on 2022-04-08 03:16:38

rng kinda waste the darkmoon buff but works sometimes.

Gremlin64#1527

wrote on 2021-10-25 08:20:43

Worked fine on the 2nd try, must have been a little RNG on the first try

Bastienzzz#1713

wrote on 2021-03-30 20:12:02

Had to run this a couple times because of my own missteps but each time, TipToe dies before Dodge+Ravage (turn 4).

Gráinne

wrote on 2021-03-30 22:33:41

See my comment waaaay below, from 2018.

This is a variation intended to save a classic one-pet strat from the days when the Teroclaw had both Dodge and Nature's Ward available. I am not convinced it is as reliable as the original, but I am a bit surprised to hear that the Teroclaw dies as early as Tiptoe.

Personally, I stick with Alpha Strike rather than Ravage to finish off Tiptoe, and after swapping in the level pet, I then swap to a third that will finish things. Many pets will deal with PWS. I use Stout Alemental, but a second Teroclaw is also safe.

Momoko#11808

wrote on 2021-01-04 21:17:18

This worked great for me, my teroclaw was left with over 600 health

Shywillow

wrote on 2020-11-11 22:27:45

script doesnt work properly, I had to to use two teroclaws because the first one died

romparoomkev wrote on 2019-01-13 18:28:03

worked fine for me but, when im fighting tiptoe, he dies on the 3rd alpha strike, theres no need for the dodge

Kurasu#2861

wrote on 2020-10-17 03:23:13

The reason for the dodge in this case I find is less to kill it, and more to allow the chance to heal yourself so you can solo the water spirit more easily.

Dakender#1566

wrote on 2020-09-06 11:08:28

Not Owner of strat but did test in Beta: Works just fine as it is.

Kurasu#2861

wrote on 2020-10-16 13:20:08

Tested in pre-patch; strat still works perfectly.

Vaelstra

wrote on 2020-03-22 19:58:54

I use my Teroclaw with 2 level pets (level 15+ with more than 1200 health) BUT it is dependent on Tiptoe using Healing Wave early in the fight.
TD Script is as follows for anyone who wanna try it:
if [enemy(#1).active]
ability(Alpha Strike) [self.round=1]
ability(Alpha Strike) [self.round=2]
ability(Dodge)
ability(Alpha Strike)
endif

if [enemy(#2).active]
ability(Ravage) [enemy.hp<500 & !enemy.ability(#2).usable]
ability(Alpha Strike)
endif

if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3) [!self(#3).played]
change(#1) [self(#3).active]
ability(Dodge) [self.aura(Whirlpool).duration=1]
ability(Alpha Strike)
endif (edited)

mobilty#2137

wrote on 2020-02-06 14:08:27

Get more and more fails in 8.3

Kroan#2404

wrote on 2019-11-11 04:37:58

Level 19 pet died due to waves unfortunatly. Makes the strategy unfortunatly less usable.

Kurasu#2861

wrote on 2019-02-14 08:29:52

With good RNG, this battle can allow you to solo the trio with the Teroclaw alone. You can even take a(n admittedly huge) risk and level two pets: instead of swapping back to the Terclaw and Alpha Strike'ing, swap to the second pet, then swap back to Teroclaw and immediately Dodge.

Unfortunately, Tiptoe's moves are randomly used, whereas both the water spirit and Marley have a specific pattern that can be exploited.

As such, when I say it's RNG, I mean it's definitely heavy on the RNG as to whether you can risk bringing in two pets to level, or whether you should have a backup pet to finish the job.

EDITED TO ADD: I use two pets for leveling instead of one, and I win *and* get both of them XP approximately 4 times out of 5 (they do need to survive up to 3 attacks from Tiptoe, so extremely low level pets are still risky). Due to the RNG it's by no means guaranteed to work, but I definitely find it's considerably more than a 50/50 shot! (edited)

TURBOKillex

wrote on 2018-09-25 02:24:13

Something has changed with this fight? Teroclaw comes out too wounded by second pet to solo third due to lost speed. Now needs a second Lvl25 pet?

Zafferg

wrote on 2018-09-25 11:41:29

I find this does indeed happen about 1 times out of 4 at the moment (i just have a second terroclaw)

Zafferg

wrote on 2018-08-23 06:51:21

Please update Terroclaw abilities to 2 1 2. Otherwise working great

Aranesh

wrote on 2018-09-10 08:51:45

Done!

Prudentius

wrote on 2018-08-01 14:10:18

This strategy's moveset needs to be updated for the change of the ability positions.

Myth wrote on 2018-07-29 17:25:17

Used 2 1 1 Teroclaw Hatchling, with 10+ lvling pets in slots 2 and 3. use hawk eye, evad the first wave of whirlpool. The hits from alpha strike are usually hard enough to take out the first two pets the Spirit puts up. Keep evading when you think it makes sense. Once the water spirit comes in swap in your two leveling pets then move in your teroclaw back in and dodge the whirlpool attack and finish up with hawkeye and alpha strikes. Had a failure or two mixed in to the batch but it has worked more than not!

aa wrote on 2018-07-21 12:54:05

the dodge skill is not 2nd but first one please fix it otherwise the pet dies too soon.
2,1,1

Proshvam

wrote on 2018-07-21 16:46:22

This is because Teroclaw Hatchling was nerfed in the BfA pre-patch, moving his Dodge and Ward to the same skill slot. You'll have to use one of the alternatives listed.

Erus wrote on 2018-07-04 16:04:14

-- Ditched ravage, felt unnecessary.

change(#2) [enemy(#3).active & enemy.round = 1]
change(#1)

ability(#1) [enemy(#1).active & enemy.round < 3]
ability(#2)
ability(#1)

cynner

wrote on 2018-06-19 12:19:03

My Terroclaw almost never survives; I need to put a lvl 25 back up in the 2nd slot to win this. Emperor Crab worked, but stun is still bad news.

thetravellor#1451

wrote on 2018-06-18 08:36:23

Works very well

Chuo wrote on 2018-03-27 04:36:38

I prefer to use Chi-Chi here. and just alpha strike and ethereal on turn 3. then just spawn alpha strike on the last pet i use wild magic. and then spam alpha strike and let Chi-Chi Die from the Geyser and Whirlpool And your carry pet will get all XP without having to switch and it only has to be 10+ maybe higher if you have an elemental pet.

Anny wrote on 2018-02-15 12:40:33

Some days this fight is smooth. Others its brutal b/c Tiptoe's rotation is random. Sometimes it heals first, sometimes it heals last then ravage doesn't work.

Gráinne

wrote on 2018-02-16 08:19:59

Oh wow. I never saw the strat being changed to use Ravage. I can see how that would introduce another way to fail. I still use a Teroclaw as the first pet, but I finish Tiptoe off with Alpha Strike, then I bring in the carry pet, then I bring in a third pet to deal with the PWS. I've used various third pets for this. A Snail works. So does a second Teroclaw.

I don't do tamers much anymore but I just did this yesterday (my ELS dropped, woot!) and I used a Stout Alemental for the third pet, with Brew Bolt for damage, and Dive to avoid the Whirlpool (or Geyser? I forget) the Stout Alemental finishes the battle fast, avoiding some Tidal Wave damage to the lowbie in the backline.

Jessica wrote on 2017-10-14 07:59:52

I did this with 2 level pets. After Water Spirit comes in I swap to level pet 1 and then swap to level pet 2 and swap to Teroclaw and dodge then proceed with alpha strike as above.

Karl wrote on 2017-08-18 03:01:05

TD script for this fight:

if [ self(#1).active ]
standby [ enemy.round=1 ]
change(#2)
endif
if [ self(#2).active & enemy(#1).active ]
ability(#2) [ self.round=1 ]
ability(#2) [ self.round=8 ]
ability(#3) [ self.aura(Whirlpool:512).duration=1 ]
ability(#1)
endif
if [ self(#2).active & enemy(#2).active ]
ability(#3) [ self.aura(512).duration=1 ]
ability(#2) [ !self.aura(Tranquility:255).exists ]
ability(#1)
endif
if [ enemy(#3).active ]
ability(504) [ self(#1).active ]
change(#3)
ability(646)
ability(209)
endif

suutar wrote on 2017-10-10 22:18:22

if this script is for this fight, why does it pass on round 1? It's acting like the level pet is in slot 1...

Kissmyaxe wrote on 2017-10-14 03:37:20

Yes, this script does not work :(.

Ralthor wrote on 2017-06-03 11:05:10

I added a second teroclaw just in case the first one dies, it never has but.... :) And a tdscript for same:

if [enemy(#1).active]
ability(Dodge) [enemy.round=3]
ability(Alpha Strike)
endif

if [enemy(#2).active]
ability(Ravage) [enemy.round=5]
ability(Dodge) [enemy.round=4]
ability(Alpha Strike)
endif

if [enemy(#3).active]
change(23) [!self(#2).played]
change(#1) [self(#2).played]
change(#3) [self(1).dead]
ability(Dodge) [enemy.round=4]
ability(Alpha Strike)
endif

Saullia wrote on 2017-08-16 19:28:41

It wasn't subbing in my level pet... I think change(23) in the 3rd section is supposed to be change (#2). I fixed mine and it worked.

CairdeCruan wrote on 2017-08-28 12:33:12

Without the 2nd teroclaw:

if [ self(#1).active & enemy(#1).active ]
ability(#2) [ enemy.round=3 ]
ability(#1)
endif

if [ self(#1).active & enemy(#2).active ]
ability(#2) [ enemy.round=4 ]
ability(#3) [ enemy.round=5]
ability(#1)
endif

if [enemy(#3).active]
change(#2) [ !self(#2).played]
change(#1) [ self(#2).played]
ability(#2) [ enemy.round=4 ]
ability(#1)
endif

Hextranq wrote on 2017-09-08 10:55:23

Works perfectly

Brawler wrote on 2016-12-10 17:00:15

Swap Teroclaw out for Chi-Chi if you want more consistent results.

Saintgabrial wrote on 2016-12-13 17:40:10

I edited it and Teroclaw Hatchling is very consistent now.

Leviticusmax wrote on 2017-01-14 17:35:05

Strat for Chi-Chi (IMO the most efficient strat, ~3 mins)

Chi-Chi 2,1,1
Any LvL 15+ pet
Gahz'rooki 2,2,1 (but any pet will do here it is not used)

1. Alpha Strike
2. Alpha Strike
3. Ethereal
4. Alpha Strike (Marley Dies)
Tiptoe comes in
5. Alpha Strike
6. Alpha Strike
6a. If at ANY time in this fight you get hit with a 2nd water jet use Tranquility to maintain the flying buff (this will happen infrequently maybe 20% of the time)
7. Alpha Strike
8. Alpha Strike (Tiptoe Dies)
PWS Comes in
9. Alpha Strike
10. Alpha Strike
11. Alpha Strike
12. Alpha Strike (Chi-Chi finally dies)
13. Any LvL 15 pet should one shot PWS (usually around 187 health)

Quenais wrote on 2017-02-14 01:42:59

If you lead with your leveling pet, it becomes possible for Chi-Chi to solo the entire fight, barring water jet spam from Tiptoe. Just pop a single Tranquility when the spirit comes in, then go back to Alpha Strike spam and an ethereal when the big attacks would hit.

Only time I've seen it fail is when Tiptoe gets spam happy with Water Jet, which should be easy enough to counter with a spare lvl25 pet. (My swamp croaker hasn't had a chance to prove that, but hey. He's there in case it comes to it.)

Laeleiweyn wrote on 2016-12-16 08:51:27

For Marley and Tiptoe I've changed this when I do this myself.
Turn 1 and 2: Alpha Strike
Turn 3: Dodge
Turn 4: Alpha Strike - Marley dies

Only Alpha Strike on Tiptoe (and I don't take extra damage because I haven't done the heal = being elemental). After that I follow the guide again. :)

Saintgabrial wrote on 2016-12-17 06:41:48

That is how the guide was but it would fail too many times without that heal. The heal makes up more than enough to make up for the extra damage. You should only need to use Alpha Strike on Tiptoe 3 times and nothing else. But without the heal 50% of the time you will loss the speed bonus and Teroclaw will die and you'll have to bring in your 3rd pet to clean up..

Laeleiweyn wrote on 2016-12-17 06:46:27

I guess it's just the randomness. I kept getting fail when I did heal!

Saintgabrial wrote on 2016-12-22 22:28:15

After many more tests, I've concluded that the heal is slightly better than not having it. The main reason it will fail with or without the heal is when Tiptoe uses Water jet two times. But without the heal one water jet and 2 tidal waves can make it fail, especially if there is a crit. Where with the heal you heal it back and are at full health when Pandaren Water Spirit comes out. Otherwise you're too low on health and loss the speed buff.

Saintgabrial wrote on 2016-12-26 13:07:22

I tweaked it again and now with 13 tests it never failed. Now if Tiptoe manages to get 2 crits on you. One before the Dodge and one 2 turns after the Dodge, then it may fail. I did not have that happen, though it is a slim chance.

Aranesh

wrote on 2017-01-07 10:40:56

And now I changed it once more based on a post from an anonymous user below, which makes the strategy a tad faster and even more reliable :-)

Anonymous wrote on 2016-12-02 01:33:25

If you use 2/2/1 instead you can finish Tiptoe w/ Ravage to guarantee your Teroclaw stays over half for the speed boost to stay ahead. Turn order after Tiptoe enters changes to Alpha Strike til Dodge comes off CD, then Dodge, then Ravage. Rest of the fight stays the same

Aranesh

wrote on 2017-01-07 10:40:10

Awesome, thank you!

Sarth wrote on 2016-11-08 13:01:30

I managed to bring two 15+ leveling pets on the spirit, one just as he came out, and on the next round the second pet, as he just puts up Geyser, then Whirlpool, which you can dodge on third round with teroclaw.

Liz wrote on 2017-01-03 14:04:51

This is what I do, much like the Burning Spirit, you can level 2 pets at a time, however the XP is split evenly between the two.

Vhale wrote on 2016-11-28 00:24:25

For anyone new who is wondering about the comments for this strat. I've found that if your Teroclaw leaves the fight with Tiptoe at 800ish health, you're going to fail. If it's above 1000, you should be alright. I"ve also found it's better safe then sorry and pick a 17+ pet to bring along if you're trying to carry two.

Spoda wrote on 2015-07-23 00:52:00

I didn't have the recommended pets to complete this for with the Elekk plushie carry, so I gave it a shot with a Sandy Petrel (S/S; 1, 1, 2) and Emerald Proto-whelp as a backup.

I'm sure there was some RNG involved, but I got it on my first attempt. My petrel and the Water Spirit died on the same round, so the Proto-whelp was never needed.

I only used slicing wind and lift-off (to avoid geyser and whirlpool, whenever it was possible to do so).

TL;DR: Sandy petrel soloed this fight.

Aranesh

wrote on 2016-07-29 22:51:44

The Sandy Petrel is indeed a very strong pet for this fight. The RNG however comes due to Slicing Wind. If you're unlucky here, the Petrel stands no chance. With multiple very reliable strategies here already I won't take this one on board, but thanks for the suggestion :-)

Remte

wrote on 2016-07-25 03:07:04

And he won't get the nerf for the very same reason The Beakinator has Touch of the Animus or Wind-Up out of nowhere. :P

Gráinne

wrote on 2015-05-20 12:05:22

If you're not going to make the WGH a regular part of your roster, just use the Teroclaw - it's sooooo much better for this.

But as I said, I can make the Gryphon work fine, just not with the Carry Pet in the first slot.

I just won a battle in 19 rounds with an S/S Gryphon (min-Health, min-Power) and an Idol as follows:

Gryphon: Peck, Peck, Lift-Off, Peck ALWAYS finishes Marley. The lowest possible damage of Peck (S/S or H/H breeds) is 444. 3 * 444 = 1332, leaving less than 300 damage required from Lift-Off, so that's arithmetically certain. And so far we have taken no damage!

Tiptoe enters. Tiptoe has 1675 HP and heals himself for 499 during the battle, so we need 2174 damage. That's 5 Pecks with a min-Power Gryphon.

So our sequence for Tiptoe is Peck, Peck, Peck, Peck, Peck.

In my battle just now, Tiptoe got off 2 Water Jets (2*354), a Healing Wave, and and a Tidal Wave crit of 184, still leaving my min-Health (S/S) Gryphon a comfortable 500+ HP when Tiptoe died. Tiptoe would have needed to crit both Water Jets to have killed the Gryphon, which would be 1 in 400.

Pandaren Water Spirit Enters.

Swap in Carry Pet.

Swap in Anubisath Idol.

Crush, Deflection to avoid the Geyser and Whirlpool, and Crush to death, using Deflection once more to avoid either the Whirlpool of Geyser. (I'd choose to avoid the Geyser, but I'm not certain that's right.)

Aranesh

wrote on 2015-06-17 17:28:33

Hey Gráinne! The suggestion for my Wildhammer Gryph strat works perfectly fine. I tested it as well but the math is flawless. Thank you very much :)

LEx wrote on 2015-06-15 20:58:12

I'd advice to bring a lvl 15+ pet as carry pet IF it is from elemental type. Even the Tsunamies may kill it with lvl 10-13 by doing this strat.

Aranesh

wrote on 2015-06-16 16:04:48

Hey Lex! You're right, it is much safer to use a level 15+ pet. I've changed it :-) Thanks for the heads-up!

Gráinne

wrote on 2015-05-30 00:27:32

In my previous, I noted that the probability of Tiptoe killing the Teroclaw was 1 in 400.

However, I have just had Tiptoe reduce the Teroclaw below half-health. This is a problem, since we don't want to use Nature's Ward because we will then be weak to the Aquatic attacks. Ravage is an option for this event, but IO think it would be too weak. The Teroclaw died before finishing. Fortunately I had a spare 25 on the team that finished off the elemental.

Gráinne

wrote on 2015-05-19 19:35:28

Reading your question again just now, I think I may not have expressed myself clearly in my original post.

The Gryphon always avoids Marley's FIRST Pump with the Lift-Off in Turn 3.

The catch is with Marley's SECOND Pump.

Marley's second Pump never happens if we kill him with our second Peck.

But whether we kill him in two Pecks depends on the damage done with Lift-Off.

Aranesh

wrote on 2015-05-20 02:08:46

Mhh.. good. Well not good. It makes sense and this strat not viable for a general guide :/
Will have to try around and come up with a new strategy this evening then. My original one included Lil'Deathwing which isn't really the most commonly available pet to suggest :D
Thanks for the detailed testing!

Gráinne

wrote on 2015-05-19 18:02:58

In 20 attempts, here are my numbers for Lift-Off (H/B)

828, 753, 783, 833, 594,
551, 685, 628, 573, 783,
675, 628, 598, 825, 579,
582, 806, 820, 828, 645

That's 9 of 20 battles where Marley (would have) got his second Pump off.

(would have) because I mostly forfeited after seeing the Lift-Off number. Fortunately, I took no damage up to that point, so didn't have to heal. :)

I followed two of the battles through where the second Pump hit. In both of them, the Gryphon died next round. In one of them, the Idol one anyway; in the other, it lost.

Gráinne

wrote on 2015-05-19 17:40:28

I'm there now so forgive the stream of consciousness narrative.

It's not about the health - it's about the damage done by Lift-Off in Turn 3, which needs to be enough so that two Pecks will kill him.

Marley has 1600 HP. Two Pecks = 2 * 463 (for my H/B) = 926. 1600 - 926 = 674.

If Lift-Off does more than 674 damage, we win. If not, we might be able to fight on, but it doesn't look good.

For my H/B, the tooltip reads 556 to 834 (when facing Marley, so the racial is counted in).

I will retry a number of times and let you know what I get.

Gráinne

wrote on 2015-05-15 21:54:32

I'm giving up on this one. I can get the Wildhammer to win reliably when I don't start with the carry pet, but not otherwise.

I usually use the strat in Mel's guide, with the Nether Faerie Dragon and Emperor Crab - or Chi-Chi, just for a change, but looking around I see a lot of people recommending the new Teroclaw Hatchling, so I tried that.

Oh, yeah. Teroclaw Hatchling master-pet. :) Not only is it the new champ for farming critters in Halfhill, it solos this fight effortlessly. And it's easy to get, and cageable, and cheap at the AH.

Strat:
Alpha Strike
Alpha Strike
Dodge (the Whirlpool and Dive)
Alpha Strike
Alpha Strike if Marley is still alive

Tiptoe comes out
Spam Alpha Strike and
Dodge when available, just to avoid two attacks, though I think this is optional

Pandaren Water Spirit comes out
Swap in carry pet
Swap back to Teroclaw Hatchling, (or your reserve pet - I've only done this twice, so may have missed some RNG)
Spam Alpha Strike and
Dodge when available

Beautiful.

Gráinne

wrote on 2015-05-18 18:23:42

Correction:

In my previous comment about the Teroclaw Hatchling strat, my fourth Alpha Strike "if Marley is still alive" is arithmetically impossible. Teroclaw will always kill him in three Alpha Strikes.

Aranesh

wrote on 2015-05-19 14:49:39

Will have to level my Teroclaw Hatchling after all :-)

But I'm really confused by the wildhammer strat. The only thing that matters is speed, so I chose an HH gryphon to have the slowest possible. It still has 15 speed more than Marley. My fights *always* go like this:

Round 1 - Pass - Whirlpool (2 rounds left)
Round 2 - Swap to Gryphon - Dive charging, whirlpool 1 round let
Round 3 - Lift off (goes first) - Whirlpool misses, Dive misses
Round 4 - Lift off hits for ~787 Dmg - Pump
Round 5 - Peck hits for 444 Dmg - Whirlpool (2 rounds left), enemy at about 370 life)
Round 6 - Peck hits for 444 Dmg killing Marley, Gryphon at full health

Swap to Anubisath and from there it's RNG fest and that means I'll change my strat now from that point on. ^^
Please have another go, I'd like to know what differs from my experiences

Gráinne

wrote on 2015-05-15 01:01:39

Here's my note of two attempts with this strat, the first using a H/B and the second a P/S Hatchling.

It may be that the extra Power makes the difference between killing Marley before he discharges his Pump, and getting toasted by it. More likely, though, it's the RNG in the damage that List-Off does. Lift-Off is given as 370-556 for the H/B and 390-585 for the P/S (and then figure in the racial bonus vs. aquatic.)

I saw 606 and 844 as the damage numbers for Lift-Off in the two fights, and that 242 is what kills Marley, or lets him live to deliver his nuke.

|H/B Wildhammer Gryphon Hatchling|Pandaren Water Spirit
1|Pass|Whirlpool
2|Swap in WGH|Dive
3|Lift-Off|(Dive misses)
4|Lift-Off 606|Pump - charging
5|Peck 463|Whirlpool
6|Peck 463|Pump 792
Note|I lose flying so am now slower|
7|Peck - kills Morley - Whirlpool hits me for 528 and roots me|Pump - charging
Note|Can't swap so strat ends|
Note|I did try carrying on winging it but it was quickly hopeless|
||
||
|P/S Wildhammer Gryphon Hatchling|
1|Pass|Whirlpool
2|Swap in WGH|Dive
3|Lift-Off|(Dive misses)
4|Lift-Off 844|Pump - charging
5|Peck 487|Whirlpool
6|Peck 487|Morley dies - Tiptoe enters
7|Swap in Idol|Water Jet 354 - Whirlpool hits Idol for 528
Note|I am slower|
8|Sandstorm 555|Tidal Wave 123 all round
9|Crush 188|Tidal Wave 73 (crit)
10|Crush 320|(Tidal wave missed)
11|Crush 308|Water Jet 280
12|Crush 223|Healing Wave heals Tiptoe 500
Status|Idol 712|Tiptoe 581
13|Crush 325|Water Jet 280
14|Sandstorm 555 - kills Tiptoe|Tidal Wave 123 all round
Status|Idol 447 (is still slower)|Tiptoe dead - PWS enters
15|Crush|Geyser
16|Crush|Whirlpool
17|Crush|Tidal Wave
18|Deflection|(blocked tidal wave and geyser and whirlpool)
19|Crush|Tidal Wave
20|Sandstorm 555|Whirlpool
21|Crush |Geyser
|We win!|

Gráinne

wrote on 2015-05-14 13:06:01

Just testing this now with a P/S Wildhammer. Lift Off did 589 damage, Peck 487, Peck 487. This leaves Marley alive at 37 HP and his Pump obliterates the Wildhammer. No crits or RNG involved.

New Comment:





































Name:

Link: