Changelog: 2020-08-13 - added the cursed dune watcher 2020-05-14 - moved anomalus to t1 2020-03-26 - moved the qiraji to T1 2020-02-17 - moved snobold to T2 2020-02-17 - added void-scarred cat T3 2020-02-01 - added anomalus T2 2020-01-19 - added the following pets: gleamhoof T2, direbeak T2, rotten LH T2, snobold T3, coastal bounder T2, voidglower T2, toenibbler T3, muck slug T3... (also moved rageling and ragnaros together) 2020-01-19 - added/changed the following requirements: added P/S to boarfly, no more S/S for autumnal, bleeds for wolvar pup, no more P/P starlette, added hit buff to cyclones, H/P sandling 2020-01-19 - removed the following pets: felbat, twilight whelpling, nightshade, pygmy marsuul, purple puffer, bronze whelpling, poda, squirky, cobalt raven, axebeak, belcher 2020-01-19 - moved the following pets to T3: boarfly, rabbits, sneaky marmot, direhorns, warbot, blighthawk 2019-09-03 - moved magma rageling to t3 2019-07-08 - moved blighthawk; kunchong hatchling to t2- added P/P cyclone fliers; cyclone dragons; kelpfin; gruesome belcher to t3- added twilight whelpling; armored vaultbot to t2 2019-06-26 - added Kunchong hatchling to tier 3 2019-05-21 - moved hermit crab to tier 1 2019-05-19 - removed detective ray, added squirky
The best PvP Battle Pets!
A list of the current best PvP Battle Pets. This can guide your pet choices when either first starting off or when you are looking to mix up your teams. It gives you an idea of which pets to obtain and level up so you can be competitive in the PvP queue. We have separated the pets into 3 groups: Tier 1 being the strongest possible pets available at present, Tier 2 being extremely strong and Tier 3 being very good choices in for any team.
These pets are currently overpowered and will often be able to carry your whole team. You can probably freely use any other half decent pets to earn a good ratio of wins.
These are pets that will perform well in the queue and using these pets to build a team will obtain good results.
You will have to use at least one other pet that matches well with these pets to get the best results.
The list will be kept up to date as possible and pets will be added or removed as the PvP meta evolves.
We welcome feedback and suggestions especially if you feel certain pets are missing. We tried to keep the list as short as possible so some pets may have just missed out to prevent the list from becoming too long or daunting.
A team I run into a lot and have been having trouble countering is 2x Anomalus and a Hermit Crab. One Anomalus uses Toxic Fumes and the other uses Void Nova. I've recently been running a team comprised of Qiraji Guardling (1/2/2), Wicked Soul (1/2/2), and Gleamhoof Fawn (1/2/1). Usually it's a strong healing team, but against this matchup only the Qiraji Guardling pulls its weight. Sandstorm helps to mitigate the damage of Poison Protocol, but then he changes the weather to Toxic Fumes and unleashes a stronger second Poison Protocol. If I save Sandstorm until after Poison Fumes is out then it's too late. Corrosion and Posison Protocol destroy the Qiraji without the buffer of a sandstorm. My backline pets take too much damage for the usual strategy of swapping and using group heals to be a net positive health gain. The Wicked Soul does nothing to the Hermit Crab, and the Gleamhoof Fawn takes strong damage from the Hermit Crab if it uses its Nature's Ward.
I've tried teams with strong damage against magic, but most of them rely on Scorched Earth, which comes back to bite me if I use a magic pet to try and counter the aquatic damage of the hermit crab. I can't use big hits to kill the Anomalus quickly because of the magic racial, and if I rely on multiple hit attacks like Flurry, I'm either not fast enough to attack first against Hermit Crab, or I don't have enough power in the stat budget to kill Anomalus quickly.
If I bring a flying pet to counter the Hermit Crab the Anomali will destroy it. I am yet to find a pet that sufficiently counters the two Anomali. Is there something I am missing? Or do I just need to wait until the Hermit Crab is nerfed? I haven't seen any signh that Anomalus is getting nerfed, so once the crab is hit I might just start facing 3 Anomali.
well just use two sandstorms so you can counter both anomalus. qiraji guardling as your opener to change the weather as soon as they use fumes and when they swap to the second anomalus bring in the other sandstorm pet. as long as you can keep sandstorm up you can't lose
also right now the bronze whelpling is one of my favourite pets to counter anomalus right at the start of the match (edited)
hey guys, quick question about your sample teams. What's the reason you use "low" tier pets for these despite your pvp tier list listing several higher tier pets for the same role? (for example your clonedance team has blighthawk, the lowest cloner on your list, instead of for example shore butterfly, the highest. Same for Sandstorm with living sandling over qiraji guardling or anubisath idol).
Is this just for variety? Or as "budget" alternatives for people who don't have the other pets yet, etc.?
There are several teams shown for each type. You can see them by hovering over the tab at the right. In Clone Dance, Blighthawk is used in the first team, but Shore Butterfly in the second, and Infinite Hatchlin in the third.
Making a good team is slightly more than putting all the highest tier pets together as there is often coverage or counters you need to consider. Generally you don't need a team of the highest tier pets to do well either. There are some players that do and exclusively use the same strongest pets but all are fairly easy to play around once you know their team.
nono, I know that of course, I was just confused because I didn't see there are multiple versions for each archetype, so I just assumed that the "one" sample team they show would include a top tier version to kind of give people a "goal" to work towards. Was just all a big misunderstanding from my side :P
I would just like to say thank you for setting up this tier list. I put together three PvP teams using a combination of tier 1 pets and they are unstoppable. Right now my main team is S/S Fiendish Imp (1/1/2), P/S Twilight Clutch-Sister (2/1/2), and Fel-Afflicted Skyfin (2/2/2). I always start with Fiendish Imp and cast Nether Gate even if it's against a mechanical and it throws off the other player for the rest of the fight. If I am actively playing my character, I come out victorious 90% of the time. It made pet week a breeze.
Ah OK thanks for explaining Shenk. Actually I do have a suggestion for the Tier list. One of my go to PvP pets is Squirky and I have lost count of how may battles that guy has won for me. He solos elemental heavy healing teams, is great vs TCS if you swap in punch and with 292 speed clobber + bubble combo + Fish Slap he can often be a finisher. For my money a solid Tier 3 pet and in the current meta heavy with Elementals (For me) I would rate him even higher. What do you guys think?
if you go to the top right of this site you'll see the "quick info" box and at the bottom of that there is an arrow you can click that shows the changelog for the tier list.
you'll find that squirky used to be in this list. i do like it too but we removed it since the speed no longer is good enough anymore for it to be reliable and it kinda got replaced by kelpfin
however squirky is still in the list of the best humanoids
Just noticed a possible mistake in the list. In the Tier 3 Pets there is listed "Infinite Hatchling (1/1/1) or other dragons with Cyclone and Call Lightning" As Infinite hatchling doesn't have that combination of abilities I wondered if you meant Thundering Serpent Hatching?
thundering serpent, wild golden and wild jade hatchling. we restricted the substitutes to also have call lightning because otherwise they would include the sprite darter hatchling which has a very different moveset (edited)
It doesn't say, but I assume the numbers next to the pet are which attack to use? IE (2/1/2). Sorry if this is a noob question, while I am pretty decent at dungeons and pet masters I am horrid at PvP pet battles.
We have that, but it's not extremely well documented I'm afraid :-)
Whenever one of the article editors makes a change, they have the option to add a version number (with a short description). If they do this, the previous version is saved as a snapshot and everyone can access this in a changelog. You can see how this looks for example in the devlog: