Strategy added by Phacoid
5
5
Average rating: |
4.7 |
Ratings: |
3 |
Your vote: |
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Creator |
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1 |
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Time: ~1:20 (~10 rounds)
Tested 6 January 2021 |
Script |
2 | 4.8 ![]() |
28 ![]() |
81
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1:21
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9-10 | ![]() |
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2 |
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Any Level 1+ Pet
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Script thanks to Lazey
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RNG Level 1+ Script |
2 | 4.7 ![]() |
48 ![]() |
110
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1:50
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14+ | ![]() |
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3 |
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Any Pet
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Script |
2 | 5.0 ![]() |
4 ![]() |
105
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1:45
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15-16 | ![]() |
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4 |
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Any Level 1+ Pet
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Time: ~01:20
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RNG Level 1+ Script |
2 | 5.0 ![]() |
12 ![]() |
89
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1:29
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12 | ![]() |
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5 |
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Any Pet
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Script |
2 | 5.0 ![]() |
0 ![]() |
97
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1:37
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13+ | ![]() |
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6 |
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Jingles variation of 하늘용#3273's strat here
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Script Unobtainable |
2 | 5.0 ![]() |
2 ![]() |
74
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1:14
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9 | ![]() |
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7 |
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Any Level 1+ Pet
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Leveling Pet gets about 169 PET XP after winning.
Script thanks to LuckyOwl / Maybellene |
Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
126
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2:06
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19 | ![]() |
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8 |
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Time: ~1:07 (~7 rounds)
Tested 6 January 2021 |
Script |
2 | 5.0 ![]() |
5 ![]() |
73
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1:13
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7 | ![]() |
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9 |
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8 rounds.
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Breed Script |
2 | 5.0 ![]() |
0 ![]() |
75
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1:15
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8 | ![]() |
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10 |
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I like my pets being faster.
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Breed Script |
2 | 5.0 ![]() |
4 ![]() |
59
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0:59
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7 | ![]() |
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11 | Script |
2 | 5.0 ![]() |
2 ![]() |
67
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1:07
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7-8 | ![]() |
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12 |
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Slot 1 and slot 2 cannot be alternates at this time.
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Script |
2 | 5.0 ![]() |
3 ![]() |
55
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0:55
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6 | ![]() |
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13 |
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Any Pet
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Updated May 11 2020: removed the leveling pet and adjusted the script to no longer swap to the second pet.
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Script |
2 | 4.7 ![]() |
5 ![]() |
98
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1:38
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13 | ![]() |
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14 |
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9
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Shop Script Unobtainable |
2 | 4.3 ![]() |
1 ![]() |
84
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1:24
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9 | ![]() |
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15 |
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Any Pet
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2 | 0.0 ![]() |
0 ![]() |
115
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1:55
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15 | ![]() |
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16 |
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Why is there so much month left at the end of the money?
Repeatable Pet Leveling battles can be found Here. |
Script |
2 | 0.0 ![]() |
0 ![]() |
140
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2:20
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17+ | ![]() |
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17 | Script |
2 | 0.0 ![]() |
0 ![]() |
65
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1:05
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8 | ![]() |
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18 |
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As long as turbo dies before his third round, you should win. (Unless Surge of Power misses, or you take some bad hits) It might take a few tries, but it will succeed.
Start with Boneshard. Bonestorm until dead. Swap to Void Shardling. Use Arcane Storm > Arcane Explosion until dead. Swap in Chrominius. Ancient Blessing only if Surge of Power misses. Arcane Explosion until only one enemy left, then Surge of Power for the win. |
RNG Script |
2 | 1.0 ![]() |
0 ![]() |
115
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1:55
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14+ | ![]() |
Incl. steps:
Any Pet
Substitutes:
1 / 2
Updated May 11 2020: removed the leveling pet and adjusted the script to no longer swap to the second pet.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Eighty-eight turbo whiplashes? No, thanks.
1
DragonsAfterDark
wrote on 2023-01-03 22:35:27
0
wrendarla
wrote on 2020-01-24 19:42:38
0
Snotspit wrote on 2020-10-29 22:14:13
2
D3adbolt
wrote on 2020-10-16 17:01:33
1
Djinni
wrote on 2019-12-03 17:39:12
2
Rys wrote on 2019-10-11 10:23:23
My leveling preferences for WQ's are set to only allow pets that are over 22, such as most wild pets, so you are not wasting time with low levels that get better exp easier elsewhere.
I'm horrible with scripts, and it took longer to find a line that works then I'd care to admit.
change(next) [ self(#1).dead & ! self(#3).played ]
if [ self.aura(Wind-Up:458).exists ]
ability(Supercharge:208)
ability(Powerball:566) [ ! self.aura(Supercharged:207).exists ]
endif
ability(Life Exchange:277) [self.hp<800 & enemy(#3).played ]
ability(Moonfire:595)
ability(#1)
Edited for an RNG event where SDH was facing Turbo plus also had less than 800 hp. I think it could have squeaked by had the LE been fired on the very first turn with Whiplash. Maybe, maybe not, but added the enemy part in case. (edited)
0
JasonM wrote on 2018-10-30 12:57:33
1
nomisuke
wrote on 2019-02-17 16:11:45
3
jtrezzo#1973
wrote on 2018-12-14 00:32:25
3
Seb
wrote on 2018-12-16 06:44:09
1
(OP) Phacoid
wrote on 2018-12-16 12:16:11
3
jdf#1850
wrote on 2018-12-16 16:38:38
1
Bill wrote on 2018-12-26 09:10:54
-1
Liirelle wrote on 2018-12-16 16:38:35
0
Geki wrote on 2018-11-30 02:49:24
1
Servv
wrote on 2018-11-29 23:03:26
1
Aliok
wrote on 2018-11-29 22:12:07
0
Anon wrote on 2018-11-27 10:38:12
0
MolsonofAle wrote on 2018-11-03 23:37:46
1
MissPet#1154
wrote on 2018-11-03 15:04:03
6
Mini wrote on 2018-10-02 04:05:46
1
Mini wrote on 2018-10-06 06:39:36
4
Amber1019
wrote on 2018-10-06 13:36:07
Turn 10: Bring in Sprite Darter Hatchling
Turn 11: Evanescence
Turn 12: Moonfire
Turn 13. Arcane Blast to finish Whiplash off. Use Moonfire if Whiplash casts Sandstorm.
1
forsettii
wrote on 2018-10-01 20:47:42
If you get into Trouble at the end use Life Swap.
1
Corgi
wrote on 2018-09-17 00:19:41
1
Battlevixen#1262
wrote on 2018-09-07 10:47:38
1
Brookerbean
wrote on 2018-09-03 12:31:11
0
anon wrote on 2018-08-26 08:40:03
1
Prudentius
wrote on 2018-08-20 15:20:44
change(next) [ self(#1).dead & ! self(#3).played ]
if [ self.aura(Wind-Up:458).exists ]
ability(Supercharge:208)
ability(Powerball:566) [ ! self.aura(Supercharged:207).exists ]
endif
ability(Moonfire:595)
ability(#1)
1
Telepatra
wrote on 2018-08-20 20:57:10
1
(OP) Phacoid
wrote on 2018-08-22 08:00:27
1
6aGs
wrote on 2018-08-20 00:38:00
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(208) [self.aura(Wind-Up).exists]
ability(566) [self.ability(208).duration = 2]
ability(459)
ability(595) [weather(Sandstorm)]
ability(421)
0
ss wrote on 2018-08-20 00:44:09
1
Cartman
wrote on 2018-08-20 07:45:05
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(208) [self.aura(Wind-Up:458).exists]
ability(566) [self.ability(208).duration = 2]
ability(459)
ability(595) [weather(Sandstorm:454)]
ability(421)
1
Prudentius
wrote on 2018-08-20 15:05:40
Here's a more efficient way:
change(next) [ self(#1).dead & ! self(#3).played ]
It rolls right through to the next carrying pet swapping in and out the leveling pet along the way. Also, leave in the ability names as this is effective self documentation for yourself and others.
1
6aGs
wrote on 2018-08-20 16:35:12
1
Cartman
wrote on 2018-08-20 17:59:39
1
Steve
wrote on 2018-08-20 15:18:09
1
Wondercave
wrote on 2018-08-20 14:09:23
2
Ravynsur
wrote on 2018-08-20 09:50:10
0
iGy wrote on 2018-08-20 06:24:49
1
LuunaBerry#2954
wrote on 2018-08-20 05:02:29
2
Gershuun#1131
wrote on 2018-08-20 01:13:34
1
Scrapbookee
wrote on 2018-08-19 23:30:20
1
(OP) Phacoid
wrote on 2018-08-20 01:07:46
0
Xaxz wrote on 2018-08-20 00:41:03
1
(OP) Phacoid
wrote on 2018-08-20 01:06:19
1
Khes
wrote on 2018-08-20 00:49:16
0
Clarx wrote on 2018-08-19 21:45:31
1
Samsemilia
wrote on 2018-08-19 18:01:54
0
Concierge wrote on 2019-09-28 15:20:25
0
Volli wrote on 2019-03-06 02:55:34
4
Anonymous wrote on 2018-08-20 11:24:34
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(208) [self.aura(Wind-Up).exists]
ability(566) [self.ability(208).duration = 2]
ability(459)
ability(595) [weather(Sandstorm)]
ability(421)
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