![]() | Dragons Make Everything Better | Fun With Flying | Not Quite Dead Yet | Critters With Huge Teeth |
Magicians Secret | Element of Success | Beast Mode | Hobbyist Aquarist | Machine Learning |
Strategy added by Enbis
4
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Average rating: |
4.2 |
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1 |
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Any Level 25+ Humanoid
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Script thanks to wist
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RNG Script |
2 | 4.2 ![]() |
33 ![]() |
92
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1:32
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15 | ![]() |
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2 | Shop Script |
2 | 5.0 ![]() |
6 ![]() |
120
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2:00
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20+ | ![]() |
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3 |
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Script provided by Hamadryad
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RNG Script |
2 | 4.5 ![]() |
6 ![]() |
103
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1:43
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15 | ![]() |
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4 |
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The idea was to reduce RNG, where possible. It's still not quite guaranteed, but anything better than Demolish-dependant strategy, right?
Bottlenecks are still Blood in the Water, which can crit and 1-shot the Runt. Also Sandstorm adds moderate RNG to both sides with 10% miss. Keep in mind that Megaladon for some reason is not affected by Sandstorm at all. It still does 390 dmg to all pets no matter what. If you fail because of too many misses, try applying Sandstorm only once. |
RNG Script |
2 | 4.2 ![]() |
4 ![]() |
150
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2:30
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23+ | ![]() |
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5 |
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Any Level 25+ Humanoid
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Script thanks to isthevao
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RNG Script |
2 | 4.8 ![]() |
3 ![]() |
105
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1:45
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16+ | ![]() |
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6 |
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A little RNG here; whether this works depends a lot on how often Demolish hits. That being said, there's a lot of wiggle room and you can still win even if it misses several times.
If Bruce is at around half health by the time Crusher dies and your backline hasn't been totally spammed by the sharks' AoE abilities, you are almost guaranteed to win. |
RNG |
2 | 0.0 ![]() |
0 ![]() |
107
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1:47
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18 | ![]() |
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7 | 2 | 0.0 ![]() |
0 ![]() |
125
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2:05
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15 | ![]() |
Incl. steps:
The idea was to reduce RNG, where possible. It's still not quite guaranteed, but anything better than Demolish-dependant strategy, right?
Bottlenecks are still Blood in the Water, which can crit and 1-shot the Runt. Also Sandstorm adds moderate RNG to both sides with 10% miss.
Keep in mind that Megaladon for some reason is not affected by Sandstorm at all. It still does 390 dmg to all pets no matter what. If you fail because of too many misses, try applying Sandstorm only once.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Wet paws are always bad.
1
Antilles
wrote on 2024-01-15 11:26:34
1
Kyrridwen
wrote on 2021-02-26 02:29:31
2
Morgiana#1744
wrote on 2020-10-25 22:57:57
12
absunt wrote on 2019-01-04 23:02:20
- As written until Guardling dies
- Bring in Rotten Little Helper --> Booby Trapped Present, then Greench's Gift, Ice Lance until Helper dies.
- Bring in Kun-Lai Runt and follow strat as written
4
Aderana
wrote on 2019-01-05 10:56:23
3
Emsarrev#2473
wrote on 2019-01-12 14:19:02
2
jtrezzo#1973
wrote on 2019-01-13 01:39:22
0
Anon wrote on 2019-01-13 12:35:02
0
rclpo758 wrote on 2019-04-29 17:34:54
1
Toenail
wrote on 2019-06-16 02:02:57
2
Anonymous wrote on 2019-07-04 14:22:05
1
skarpethinn
wrote on 2019-07-13 12:10:23
3
Toenail
wrote on 2019-06-16 04:34:26
The only "easy ones" were the critter and aquatic and mech, but even those took attempts.
be smarter than i am ;)
1
aelfraed wrote on 2019-04-03 08:08:06
1
Anon wrote on 2019-01-13 12:30:40
3
schlumpf#2707
wrote on 2018-12-14 11:51:58
change(#2) [ !self(1166).ability(481).usable ]
ability(416) [ !enemy.aura(415).exists ]
ability(481)
ability(453)
ability(186)
ability(406)
standby [ self.aura(927).exists ]
change(#1) [ self(#2).dead ]
ability(202)
ability(1076)
ability(413)
1
(OP) Enbis
wrote on 2018-12-14 12:37:03
1
Reilly
wrote on 2019-01-13 04:11:10
change(#2) [!self(#1).ability(Deep Freeze:481).usable]
change(#1) [self(#2).dead]
ability(Frost Shock:416) [!enemy.aura(Frost Shock:415).exists & self.ability(Deep Freeze:481).duration<3]
ability(Sandstorm:453)
ability(#3)
ability(Frost Shock:416) [self.hp<390]
ability(Greench's Gift:1076) [enemy.hp>440]
ability(#1)
standby
5
Brog wrote on 2018-12-14 11:46:30
1
(OP) Enbis
wrote on 2018-12-14 12:36:44
1
shalalajda
wrote on 2018-12-25 18:31:03
1
canofbutter
wrote on 2018-12-16 10:47:20
1
(OP) Enbis
wrote on 2018-12-16 11:21:00
2
canofbutter
wrote on 2018-12-16 15:07:10
0
Khes
wrote on 2018-12-16 02:14:22
1
(OP) Enbis
wrote on 2018-12-16 06:28:55
2
bxsnAke#2814
wrote on 2018-12-16 04:12:13
2
cyrus817
wrote on 2018-12-15 16:54:45
2
Eire-kr
wrote on 2018-12-14 21:28:30
1
Avshar wrote on 2018-12-14 12:53:19
1
(OP) Enbis
wrote on 2018-12-14 13:04:56
1
(OP) Enbis
wrote on 2018-12-14 08:53:16
1
Manolette
wrote on 2019-09-04 19:47:10
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