Murlocs, Harpies, and Wolvar, Oh My! | Dragons! | Flock Together | The Lil' Necromancer | ![]() |
Master of Magic | Ragnaros, Watch and Learn | Best of the Beasts | Aquatic Acquiescence | Roboteer |
41
41
Average rating: |
4.7 |
Ratings: |
48 |
Your vote: |
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Creator |
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Script thanks to RemoteDragon
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Breed Script |
2 | 4.7 ![]() |
N/A | 41 ![]() |
150
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2:30
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21+ | |
Zampo
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Script thanks to Beornwulf
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Script |
2 | 4.5 ![]() |
N/A | 10 ![]() |
202
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3:22
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25+ | |
Breed RNG |
2 | 4.3 ![]() |
N/A | 4 ![]() |
160
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2:40
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24+ | |||
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Not the cheapest team, but it was fun to make.
Updated 1 August 22 with tdScript and instructions I could actually script for ^^ |
Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
220
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3:40
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24-27 | ||
2 | 5.0 ![]() |
N/A | 1 ![]() |
446
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7:26
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50 | ||||
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1:44 is the base time should NOTHING miss.
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Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
104
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1:44
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13+ | ||
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Any Level 25+ Critter
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This strategy can fail if Bashful does not kill Stumpers due to Cute Face. For Bashful, both Ooze Touch and Stone Shot work.
The swap in Turn 4 against Lil' Sizzle can fail if Bashful is still alive and if your third pet has less HP remaining than Newsy due to Dreadful Breath crits. You can avoid this by using a high HP Critter in the third slot. Zoom is an excellent choice. |
RNG Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
115
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1:55
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15+ | |
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Any Level 25+ Critter
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This strategy can fail if Bashful does not kill Stumpers due to Cute Face. For Bashful, both Ooze Touch and Stone Shot work.
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Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
115
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1:55
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15+ |
Incl. steps:
Substitutes:
1 / 24
1 / 16
1 / 17
Script thanks to RemoteDragon
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
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Corgis, am I right?
1
Esmay
wrote on 2024-04-11 17:08:42
9
RemoteDragon#2872
wrote on 2021-06-11 01:45:35
if [enemy(Foof:1905).active]
use(#3) [round=7]
standby [enemy.hp<250 & !enemy.aura(682).exists]
use(#1)
endif
if [enemy(Stumpers:1904).active]
change(#2) [self(#1).active]
use(#2)
use(#3) [self.round=2]
use(#1)
endif
if [enemy(Lil' Sizzle:1906).active]
use(#2)
standby
change(#3)
endif
1
Jiven#1102
wrote on 2023-10-24 13:14:31
1
Bomigab
wrote on 2023-06-14 07:10:04
1
Lumaris1989
wrote on 2021-01-24 18:23:47
1
burgamo#2142
wrote on 2020-09-15 08:13:19
1
voodoomon
wrote on 2020-05-27 21:22:38
10
Wavering wrote on 2017-09-20 17:19:51
if [enemy(Foof:1905).active]
ability(Flank:193) [enemy.hp>250]
ability(Apocalypse:519)
ability(Flank:193) [enemy.aura(Apocalypse:682).exists]
endif
if [enemy(Stumpers:1904).active]
change(#2) [self(#1).active]
ability(Dodge:312)
ability(Stampede:163) [self.round=2]
ability(Scratch:119)
endif
if [enemy(Lil' Sizzle:1906).active]
change(#3) [self(#2).dead]
ability(Dodge:312)
standby
endif
1
voodoomon
wrote on 2020-05-27 21:16:49
1
Eekwibble
wrote on 2018-07-23 14:34:45
Trashy 1-1-2
Lvl15+ critter carry pet
Any Snail 1-1-1 preferably H/P breed (most powerful available)
Turn 1. Powerball
2-4. Family Reunion
5&6. Powerball
7&8. Family Reunion
Stumpers should - and needs to - die on round 8
Foof comes in
1. FR continues
2&3. Dumpster Dive (if it misses; reset)
4-6. Family Reunion
Foof dies
Lil' Sizzle comes in
1. Family Reunion
Puppies will kill Trashy at some point, it depends how much damage was done already
Bring in carry pet
If your carry pet can take the 172 Elemental damage from Inferno Herding, pass and let Lil' Sizzle swap your snail in. If not, swap it in manually then swap it in again when it gets swapped out
Then: Acidic Goo > Ooze Touch to victory
1
milo
wrote on 2019-08-21 17:32:11
1
Eekwibble
wrote on 2019-08-22 07:21:49
2
Goldie2000
wrote on 2019-04-27 16:24:54
0
nessahelyan wrote on 2019-02-02 19:26:53
2
Star wrote on 2017-02-07 03:15:44
1
Makkish
wrote on 2018-06-13 12:46:26
1
Sanayrin
wrote on 2018-04-30 01:26:16
0
Aeliel wrote on 2017-05-01 06:51:20
0
godzmodiar wrote on 2018-01-21 13:17:05
1
zoldemon wrote on 2017-02-06 17:40:05
0
QC wrote on 2017-02-07 23:02:55
1
rockysp
wrote on 2017-12-14 15:02:46
0
Gatekus wrote on 2017-10-23 03:05:11
0
Anonymous wrote on 2017-09-13 05:52:36
0
JacktheKnife wrote on 2017-10-06 12:05:27
0
Anonymous wrote on 2017-06-28 00:58:29
0
kakes wrote on 2017-08-13 23:44:22
0
pgsocko wrote on 2017-08-13 18:18:12
0
Aleksandra wrote on 2017-05-01 07:14:34
0
Sarah wrote on 2017-04-10 20:55:54
0
Evil wrote on 2016-12-12 19:28:16
vs 1st two u can use P/S but vs 3rd enemy pet MUST BE S/S because 3rd enemy pet got only 3 more speed than P/S Dust Bunny >.<
or just start with S/S and use 3rd critter as a filler (INFO BELOW)
Flurry Dodge 4 x Flurry Dodge Flurry untill 1st enemy pet is dead
vs 2nd enemy pet- Flurry Dodge Burrow then Dodge on CD to avoid Superbark > Flurry
vs 3rd enemy pet my Dodge was on CD so used Burrow, then Passed 1 round -> Dodge and Flurry untill Bunny died
any 25 lev critter should finish 3rd enemy pet, for example:
1) S/S Dust Bunny as mentioned
2) Frostfur Rat P/S or S/S is also very good pet
Call Darkness -> Sneak Attack when enemy pet isnt underground, otherwise Crouch
3) Silkbead Snail
Shell Shield (to soak dmg when enemy is underground) otherwise Dive > Ooze Touch
PS: as i am reading alternative tactic- Fawns are probably best for it (nice one) but i just wanted to share with some alternative :)
and to introduce Dust Bunny as it is amazing pet (and have P/S breed!)
0
David G wrote on 2017-02-08 02:42:03
Speed of Dust Bunny isn't as important as all that, if it's SS (357) take Dodge in the middle slot, if it's slower (322) take Smoke Bomb. Fast bunnies use Dodge on CD to avoid Superbark, slow ones use Smoke Bomb the round it's up (second round Stumpers is in), and then use Burrow to avoid the next Superbark.
And yeah, any snail will just wreck Lil'Sizzle using the outlined strategy.
0
Britta wrote on 2017-02-07 06:45:27
0
Arwarld wrote on 2017-02-07 06:29:24
0
Weryx wrote on 2017-02-06 13:55:17
0
Resü wrote on 2017-02-05 04:56:00
0
Steve wrote on 2017-02-06 04:38:13
0
Machista wrote on 2017-02-06 04:19:30
0
leumas wrote on 2017-01-05 14:44:32
squawk, flock, headbutt. switch to snail and shell shield and ooze touch. when lil,sizzle comes out use dive shell shield and ooze touch.
0
leumas wrote on 2017-01-05 14:51:20
0
Dubhglas wrote on 2016-12-13 01:15:09
0
Moenia wrote on 2016-12-12 14:55:49
0
Akasut wrote on 2016-10-26 09:59:53
0
Gráinne
wrote on 2016-10-13 22:21:06
There are several Fawns with the same moveset. Fawn, Gazelle Fawn, Gleamhoof Fawn, Little Fawn, Winter Reindeer, Rescued Fawn.
Two of Amalia's pets are 260 speed, and most Fawns are faster, which helps a lot.
I just won three out of 4 tries using a team of 3 Fawns, with the rotation:
Nature's Ward
Stampede
Headbutt. (That hurts, just after a Stampede. :)
Or, if switching in a new fawn after the last one died, consider Headbutt first if the opponent is suffering Shattered Defenses., Headbutt may stun, forcing Amalia to swap, but just carry on regardless.
The one time it failed was when Stumpers (the 325 speed with Cute Face, curse him!) avoided Headbutt.
The Apocalypse/Rabbit strategy here seems to work very well, but for anyone who needs something different, this is an interesting option.
0
Anonymous wrote on 2016-10-14 03:48:58
0
Anonymous wrote on 2016-10-14 04:27:34
0
Reinhilde wrote on 2016-10-15 00:01:49
Any 3 fawns with Natures Ward, Stampede, and Headbutt will work, even ones with exactly 260 speed, as it means you can get rid of the chance of outspeeding and stunning. So a P/P Gleamhoof Fawn is perfect for this. (Exactly 260 speed)
0
Aranesh
wrote on 2016-10-22 14:13:12
0
Sela wrote on 2016-09-27 03:56:16
0
Kamira wrote on 2016-09-27 06:45:08
10/10 best strat. Super easy, no trouble.
0
Nelaphim wrote on 2016-10-15 01:22:40
0
Soul wrote on 2016-09-27 04:52:38
0
Zampo wrote on 2016-08-29 06:09:48
I'm interested to see if the ability Nature's Ward is effective in any of these battles. It's a pretty decent heal and turns your critter into an Elemental. Fawns also come with Hoof/Stampede and Headbutt, so overall it seems like a decent moveset.
They added a new fawn, Gleamhoof Fawn, as a wild pet you can capture, so that might be another hint that Fawns may see some use for this achievement (and the Rescued Fawn as the reward for the Broken Isles Safari achievement).
P.S. Love the site and keep up the good work.
0
Merp wrote on 2018-03-26 18:48:54
0
Alisa wrote on 2017-07-28 06:58:58
0
Anonymous wrote on 2017-05-03 11:09:18
0
Anonymous wrote on 2017-04-10 10:54:41
0
Anonymous wrote on 2017-02-07 14:32:07
0
Anonymous wrote on 2017-02-05 03:55:21
0
Алексей wrote on 2019-09-08 10:40:08
0
Алексей wrote on 2019-09-07 13:59:46
0
Эсперлвлпять wrote on 2018-08-11 11:52:23
0
Antonim wrote on 2018-03-01 05:41:13
0
Яна wrote on 2017-07-28 06:33:10
0
Ворона wrote on 2017-07-02 07:06:04
0
Anonymous wrote on 2017-06-27 14:10:01
0
Модри wrote on 2017-06-01 16:13:47
0
авви wrote on 2017-06-01 11:11:29
0
Anonymous wrote on 2017-02-06 00:10:07
0
Lea wrote on 2017-02-06 07:14:04
Заранее спасибо!
0
GennPen wrote on 2017-03-07 12:06:52
0
Стилли wrote on 2017-03-07 16:40:19
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