Strategy added by Evil
21
21
Average rating: |
4.7 |
Ratings: |
31 |
Your vote: |
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Filter strategies:
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Any Level 1+ Pet
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A simple AoE strat that wins in 12-13 rounds, typically.
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Level 1+ Script Staff Pick |
2 | 4.9 ![]() |
N/A | 38 ![]() |
92
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1:32
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12-13 | |
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Any Level 1+ Pet
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Evil
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This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
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Level 1+ Script |
2 | 4.7 ![]() |
N/A | 21 ![]() |
100
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1:40
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12-13 |
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 ![]() |
N/A | 8 ![]() |
92
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1:32
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13-14 | ||
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Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 4.9 ![]() |
N/A | 11 ![]() |
80
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1:20
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11 | ||
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Any Level 1+ Pet
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Strategy for level 1 pets created by Antisceptic#6248 (from the comments here)
Fight time: ~1:55 |
Breed Level 1+ Script |
2 | 4.6 ![]() |
N/A | 11 ![]() |
111
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1:51
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14 | |
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Any Level 1+ Pet
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I got inspired by Askevin Strategy.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
91
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1:31
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11-12 | |
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Any Level 3+ Pet
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Breed RNG Level 3+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
95
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1:35
|
13 | ||
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
104
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1:44
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13+ | ||
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Any Level 1+ Pet
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Approximate Fight Time: 1:50 - 1:55 on 15-16 rounds
1:42 - 1:51 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all Level 1+ pets. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. Inky - In place of this pet, Nameless Octopode may also be used. |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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15 | |
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Any Level 2+ Pet
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The new Copperfur Kit from Bastion has the unique combination of Prowl+Howl, make him a fantastic choice for this fight. He can solo the 2 Undead and leave the Element foe to the also unique Water Jet+Explode Motorized Croaker
Make sure your leveling pet have >= 175 HP to withstand one AOE from Carpnado |
Breed RNG Level 2+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
86
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1:26
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11 | |
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Any Level 2+ Pet
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Damage is aquatic and allows for crits,
you can tick Magic/Mech box. Mechanical Pandaren Dragonling (MPD), works but it'll likely take an extra round. |
Level 2+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
79
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1:19
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9+ | |
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Any Level 1+ Pet
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Time: ~01:30 (12 rounds) (if your lvl pet survives first attack +aoe) else ~01:45 (14rounds)
For all level 1 pets! Inspired by ghostpets strategy |
Level 1+ Script |
2 | 4.8 ![]() |
N/A | 1 ![]() |
105
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1:45
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12-14 | |
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Any Level 1+ Pet
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PBLK averages = 1:33/14 rounds
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Level 1+ Script |
2 | 3.8 ![]() |
N/A | 2 ![]() |
93
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1:33
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14 | |
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Any Level 5+ Pet
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As mentionned in the original strategy comments, it also works with Black Claw and a Chitterspine Skitterling with at least >289 speed.
As mentionned in the Hikari's comment S/S Chitterspine Skitterling may introduce some RNG as it won't lower safely the 3rd pet's health. Safe for all level 1+ pets except elemental (needs to resist about 130 aquatic damages, elemental will instead take 196 damages). |
Level 5+ Script |
2 | 4.0 ![]() |
N/A | 1 ![]() |
95
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1:35
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16+ | |
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Any Level 1+ Pet
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Fight time: 1:45 - 1:50 on 15-17 rounds
1:42 - 1:46 using the TDScript as measured by the Pet Battle Log Keeper add-on. Safe for all level 1+ pets. Your Chitterspine Deepstalker MUST be the PS breed (the one with 309 speed). The HP breed will not work reliably with this strategy. |
Breed Level 1+ Script |
2 | 3.7 ![]() |
N/A | 1 ![]() |
105
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1:45
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15+ | |
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Any Level 2+ Pet
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Approximate Fight Time: 1:25 - 1:30 on 11 rounds
1:21 - 1:25 using the TDScript as measured by the Pet Battle Log Keeper add-on. Pet Info: Chitterspine Deepstalker - The PS breed is best as it may be a couple seconds faster, but the PH breed works as well. #2 slot pet - This can generally be any pet with Explode (speed > 273 recommended). Level pet requirement details: 175+ health needed to survive a normal hit (Level 2+). 262+ health needed to survive a critical hit (Level 3-4+). Elementals need 262+ health to survive a normal hit (Level 3-4+). Elementals need 393+ health to survive a critical hit (Level 5-6+). Magic or Mechanical pets can be any level. |
Breed Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
89
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1:29
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11 | |
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Any Level 2+ Pet
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This is a quick battle at 15 rounds, tops.
Plump Jelly is sold by Draemus in Dalaran for 50 Shiny Pet Charms. Complete a short quest chain in Blasted Lands with alts to obtain multiple Iron Starlettes, which will significantly mitigate the need for bandages. I have PP and PB breeds, so please advise if other breeds DO NOT work with the script. |
Level 2+ Script |
2 | 3.0 ![]() |
N/A | 2 ![]() |
116
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1:56
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15+ | |
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Any Level 2+ Pet
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Fight takes 12 rounds. Not suited for most level 1 pets! (174 aquatic damage comes in)
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Level 2+ Script |
2 | 4.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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12-13 | |
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Any Level 3+ Pet
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Any Level 15+ Pet
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Nice easy strat. 2nd pet gets hit for about 150 3rd pet needs over 700 HP or more if its first slot attack is less than 250
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RNG Level 3+ Script |
2 | 3.8 ![]() |
N/A | 0 ![]() |
90
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1:30
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12 | |
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Any Level 1+ Pet
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For all level 1 pets!
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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15+ | |
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Any Level 5+ Pet
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RNG Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
131
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2:11
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19 | |
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Any Level 7+ Pet
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DragonsAfterDark: Strategy has been updated in response to feedback. Thank you to Nettie for the turtle suggestion ^^
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RNG Level 7+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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21 |
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Any Level 8+ Pet
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Narkh
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DragonsAfterDark: Updated the crab to the P/P breed to help make the strategy faster & a little more stable, and thank you to Kotharharroc for suggesting Renewing Mists in place of Healing Wave ^^
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Breed Level 8+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
150
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2:30
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23+ |
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Any Level 15+ Pet
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Original strat from SaltyGoldfish on Wowhead
If the TD script doesn't work well, uh. well, It's my first one. Be gentle with me <3 Carry pet needs to be able to take about 300 Undead damage. I'm sure a much smaller pet can manage that, but I don't have numbers. |
Breed Level 15+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
93
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1:33
|
12 | |
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Any Level 1+ Pet
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A slight modification to ghostpets strategy that uses alternate pets to the Chitterspine Deepstalker and Inky.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
17+ | |
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Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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15 | ||
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Any Level 2+ Pet
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10 rounds if you lose #2 Gizmo early,
12 rounds if you get a stun with your #1, Most of the time it will be 11 rounds. Damage is aquatic and allows for crits. |
Level 2+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
83
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1:23
|
10-12 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
132
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2:12
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18 | ||
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Any Level 1+ Pet
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Breed Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
9999999- | 17-18 |
Incl. steps:
Any Level 1+ Pet
This strat may work with a lower level pet, as long at it can handle 130 aquatic damage
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
1
Valinrista#2543
wrote on 2023-04-23 17:00:24
0
Zulkiar wrote on 2024-02-07 23:42:23
1
Mutanis
wrote on 2021-09-10 17:18:44
P/P Iron Starlette --> Time: ~1:40 (12 rounds) edit: It's even a few sec. faster when you pass Turn 10 (Powerball)
all other breeds --> Time: ~1:50 (13 rounds) (edited)
2
Volgaryne
wrote on 2020-11-05 07:02:13
NOTE : against Gnaw, don't thunderbolt if he has < 733 hp, because thunderbolt crits exactly for 732, which would kill him and miss the exp for your leveling pet. Just breath in that very specific case before exploding (edited)
1
Jozee
wrote on 2021-08-27 06:46:31
1
Deliverance
wrote on 2021-08-10 20:30:24
Also, when you have no level pets, just change the leveling pet to a random 25... keep the TD script as is... wont hurt anything. I'm sure that someone that knows how to alter the TD script can link that somewhere in the comments.
I level up toons with pet battles when I'm at work. Much easier to afk in a pet battle than in the middle of a quest where you just need one more kill... one more of this item... or just need to talk to this one guy... you get where I'm going :P Gotta love those that can leave the quests, but if you're like me... Pet leveling is great :)
2
Raborne#1824
wrote on 2020-07-29 00:07:42
1
Kathucka wrote on 2019-06-16 16:16:35
3
Berendain
wrote on 2018-12-30 22:43:45
Turn 1: Powerball
Turn 2: Powerball
Turn 3: Wind-up
Turn 4+: Powerball until Mist Wraith Resurrects
Then: Swap to your Darkmoon Zeppelin
<i>Crawdead comes in</i>
Turn 1: Decoy
Turn 2: Swap to your Iron Starlette
Turn 3: Supercharge
Turn 4: Wind-Up - Crawdead resurrects
Turn 5: Wind-Up
<i>Gnaw comes in</i>
Turn 1: Powerball - Iron Starlette triggers failsafe. (If failsafe was already triggered by Crawdead, use Wind-Up)
Turn 2: Wind-Up - Iron starlette dies
<i>Bring in your Darkmoon Zeppelin</i>
Prio 1: Explode if Gnaw has 618 HP or less
Prio 2: Missile if Gnaw has more than 618 HP
2
NiteOwlsWife#1775
wrote on 2018-12-31 06:58:57
1
Mele wrote on 2019-02-09 12:12:50
if [enemy(#1).active]
change(#2) [enemy.aura(Undead:242).exists]
ability(459) [round = 3]
ability(566)
endif
if [enemy(#2).active]
ability(334) [!self.aura(333).exists]
change(#1) [self.aura(333).exists]
ability(208)
ability(459)
endif
if [enemy(#3).active]
ability(566) [!self.aura(244).exists]
ability(459)
change(#2) [self(#1).dead]
ability(282) [enemy.hp <= 618]
ability(777) [enemy.hp > 618]
endif
3
Nyari
wrote on 2019-03-09 07:00:51
I have entered the strategy here: https://wow-petguide.com/?Strategy=5043
2
Take
wrote on 2018-12-30 19:57:18
1
morazor#2212
wrote on 2018-12-30 05:09:22
1
Alintak#1551
wrote on 2018-08-25 09:59:07
1
Alintak#1551
wrote on 2018-08-25 10:05:35
1
Torchwoood
wrote on 2018-07-08 04:40:31
1
Yina
wrote on 2018-07-08 06:48:05
2
Karma wrote on 2018-07-08 11:27:10
1
Torchwoood
wrote on 2018-07-09 00:38:40
1
Yina
wrote on 2018-07-09 12:15:48
1
handsomhaani#1708
wrote on 2018-07-15 07:52:35
0
Hec80 wrote on 2018-08-01 16:53:27
1
MichelleLisa#1708
wrote on 2018-07-28 20:52:42
1
Anonymous wrote on 2017-06-05 05:08:58
ability(566) [enemy.round=1]
ability(566) [enemy.round=2]
ability(459) [enemy.round=3]
ability(208) [enemy.aura(242).duration>0]
ability(566)
endif
if [enemy(#2).active]
ability(459) [enemy.round=1]
ability(459) [enemy.round=2]
endif
if [enemy(#3).active]
ability(459)
change(#2) [self(#1).dead]
ability(779) [self.round=1]
ability(282) [enemy.hp<=560]
ability(115)
endif
1
Hobbyhorse wrote on 2017-06-22 09:31:53
ability(Supercharge) [enemy.aura(Undead).exists]
ability(Powerball) [enemy(#1).active & !enemy.aura(Dodge).exists]
ability(Thunderbolt) [self.round=1]
ability(Explode) [enemy.hp<560]
ability(#1)
change(#2)
0
@patf0rd wrote on 2017-06-22 10:45:33
0
Hobbyhorse wrote on 2017-06-22 16:54:17
1
fr0z3night
wrote on 2017-11-04 09:46:50
Don't think there is any back row damage, but just in case added the following to the start as I am not really concentrating on the fight most of the time
quit [ self(#3).dead ]
1
fr0z3night
wrote on 2017-11-04 10:04:05
quit [ self(#3).dead ]
standby [enemy(#3).hp<560 & self(#1).active]
0
Shelena-300 wrote on 2017-01-22 05:09:42
1. Wind-Up
2. Wind-Up
Gnaw comes:
1. Wind-Up - Starlette dead
next Mechanical Pandaren Dragonling by tactics
0
Aranesh
wrote on 2017-01-22 06:28:31
1
Eekwibble wrote on 2017-09-12 23:04:48
Gnaw comes in:
1. If Starlette is still on its first life: Powerball then Wind-Up; if it has used Failsafe: Wind-Up - Starlette dies
0
Vinsanity wrote on 2017-01-22 03:37:14
0
Remte
wrote on 2017-01-29 16:03:49
0
Aranesh
wrote on 2017-01-29 17:16:11
0
Railguy wrote on 2017-05-16 20:51:08
0
Lilyoptra wrote on 2017-05-16 21:10:38
0
Abi wrote on 2017-06-05 21:43:39
0
Eekwibble wrote on 2017-09-12 23:01:04
As it is, the strat says "Swap to MPD", which, if people don't look at the line before, could make people think they need to use a turn to swap MPD in, rather than the actual intention of bringing it in when Starlette dies.
0
Trishan wrote on 2017-05-05 22:50:23
i used 1,2,2
0
Spliff wrote on 2017-01-23 01:28:54
1. Powerball
2. Powerball
3. Wind-Up
4. Powerball until Mist Wraith resurrects
etc
This way I hit him twice with Powerball before he did his dodge ability and didn't waste as many turns.
0
Aranesh
wrote on 2017-01-24 03:31:38
1
Deejoo
wrote on 2020-07-28 13:45:31
0
Hooby wrote on 2020-07-16 13:22:31
0
Bierchen wrote on 2017-05-16 12:53:41
0
Odhin wrote on 2018-05-26 13:32:18
Trapper Jarrun:36VF:11181BB:1215QC:111B8L:
0
Jeff-game wrote on 2020-11-05 14:29:28
D'ailleur je suggère à l'auteur de cette stratégie de modifier l'issue du combat en incluant la mascotte à pex et la positionner en second emplacement.
0
Hamoah wrote on 2018-08-27 11:52:25
0
GennPen wrote on 2017-06-05 04:20:31
ability(459) [enemy.round=3]
ability(208) [enemy.aura(242).exists]
ability(566)
endif
if [ enemy(#2).active ]
ability(459)
endif
if [ enemy(#3).active ]
ability(459)
change(#2)
ability(779) [self.round=1]
ability(282) [enemy.hp<560]
ability(115)
endif
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